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Showing posts from February, 2014

Board Game Geek Data - Sliced and Diced

Inspired by the discovery of the API for the BoardGameGeek website , I decided to play around with some of its data by some Ruby and JavaScript scripting. One thing I wanted to look at was the interconnectedness of game mechanics, but first I wanted to find alternative ways to look at how to measure ones "use" of ones game collection, and the associated question of "can a board game collection ever be too big?". H-index and play per game For example, the concept of H-index  is being discussed quite a bit on the ’geek. In short this entails sorting your games by number of plays and finding the last entry in the list with a number of plays higher than (or equal to) the position in the list. It’s rank is your H-index. (This does, of course require one to  meticulously  log ones plays, but that is another story… For example my overall BGG H-index for the last 12 months is (or seems to be) a measly 5.) Another concept used is to take the number og games owned an